
While the port’s development had unique challenges, Before Your Eyes‘ most significant obstacle to success on mobile is visibility.
#Before your eyes xbox Pc#
It’s the same narrative adventure players had on PC but adapted to work best on a gaming device almost everyone has. “Netflix is a platform that’s known for stories.”īefore Your Eyes is a game that takes advantage of the technology at its disposal, and that ethos also clearly applies to the mobile port. We had to find ways to pull the camera back a little bit when you swap to vertical, so it retains that cinematic, lifelike quality in the look.” The PC version has a traditional landscape ratio, and while we liked the comfort of playing it vertically in your hand, it felt too zoomed in and claustrophobic. “Another challenge was camera framing and getting it to flow cinematically.

“The way text appears on screen actually requires a ton of programming and design work, and to be able to just completely change it from vertical to horizontal means we need a pretty robust solution for how that text is going to swap smoothly, so it doesn’t look jumbled,” Lewin said. This feature presents challenges with localization and camera framing, though. Still, GoodbyeWorld and the port developers at BKOM Studios did have to account for things like arm positioning and phone rotation.īefore Your Eyes on mobile can seamlessly switch between a horizontal and vertical perspective if someone turns their phone so that people can play in the most comfortable position for themselves. Modern phones all have high-quality cameras, so that wasn’t as much of an issue. Of course, bringing the game to phones presented a unique set of challenges. We feel like mobile is a perfect home because you can get those casual gamers who might check something out on their phone but don’t have a Steam account or console.” “Everyone has eyes and everyone blinks, so we always wanted to design the game to be played by gamers and non-gamers alike. “We always knew that mobile was a great fit and wanted the game to come to mobile because we’re using a mode of control that everybody is inherently familiar with,” Parkes explained. Mobile was the most logical place to go next from Parkes’ point of view.

As a result, there are only specific platforms to which it can expand.
#Before your eyes xbox series#
The PS5, Xbox Series X, and Nintendo Switch don’t have built-in webcams, so GoodbyeWorld couldn’t put Before Your Eyes on those platforms with their desired controls.

Parkes admitted that they didn’t really think about if the game needed to have broad appeal and compatibility with every gaming platform. Before Your Eyes started as a capstone project at USC.
